LEADTOOLS Vector Development(º¤Å¸ À̹Ì¡)
 

Vector Imaging ¾îÇø®ÄÉÀ̼ÇÀ» Á¦ÀÛÇϱâ À§Çؼ­´Â, ¼ö °³¿ù µ¿¾È °ü·Ã Áö½ÄÀ» ½ÀµæÇØ¾ß ÇÏÁö¸¸ LEADTOOLSÀ» »ç¿ëÇϸé Áï½Ã °³¹ßÀÌ °¡´ÉÇÕ´Ï´Ù. LEADTOOLS Vector ImagingÀº CAD/CAM Áö¿ø ¾îÇø®ÄÉÀ̼Ç, AutoDesk AutoCad ¹öÀü 12/13/14/2000À» Áö¿øÇÏ´Â ¾îÇø®ÄÉÀÌ¼Ç ¶Ç´Â, Vector À̹ÌÁö¸¦ »ç¿ëÇÒ Çʿ䰡 ÀÖ´Â ¾îÇø®ÄÉÀ̼ÇÀ» °³¹ßÇϴµ¥ ÇÊ¿äÇÑ ¼Ö·ç¼ÇÀ» Á¦°øÇÕ´Ï´Ù. LEADTOOLS Vector ImagingÀ» »ç¿ëÇϸé, 2-D ¹× 3-D Vector ImagingÀÇ ·Îµù, Viewing, ¼öÁ¤ ¹× Native Vector Æ÷¸äÀ¸·Î ¸Þ¸ð¸®/µð½ºÅ©¿¡ ÀúÀåÇÏ´Â ÀÛ¾÷ÀÌ ´Ü ¸î ÁÙÀÇ ÄÚµå·Î¸¸ ¼öÇàµÉ ¼ö ÀÖ½À´Ï´Ù.

±ÍÇÏÀÇ Vector °³¹ßÀ» À§ÇØ LEADTOOLS Vector Imaging ŸŶÀ» ¼±Åà »ç¿ëÇÏ¿© ÇÁ·ÎÁ§Æ®¸¦ Àû±â¿¡ ¿Ï·áÇϽʽÿÀ.


LEADTOOLS Vector Imaging Technology °³¿ä

LEADTOOLS Vector ImagingÀº 2-D ¹× 3-D Vector ImagingÀÇ ·Îµù, Viewing, ¼öÁ¤ ¹× Native Vector Æ÷¸äÀ¸·Î ¸Þ¸ð¸®/µð½ºÅ©¿¡ ÀúÀå ±â´ÉÀ» Á¦°øÇÕ´Ï´Ù.

Vector ImagingÀ» »ç¿ëÇϸé, ¿ÀºêÁ§Æ®µéÀº ºÐ»êµÈ Çȼ¿ÀÇ Á¶ÇÕÀ¸·Î ±Ù»çÈ­µÇÁö ¾Ê°í Á¤È®ÇÑ ±âÇÏÇÐÀû Entity·Î Ç¥ÇöµÊÀ¸·Î½á, ´Ù¸¥ ¼öÇÐÀû º¯Çü¿¡ ´ëÇØ º»ÁúÀûÀ¸·Î ScalableÇϰí ÀûÀýÇÏ°Ô ¸¸µé¾îÁÝ´Ï´Ù. Drawing ¹× CAD/CAM ÇÁ·Î±×·¥µéÀº ÀϹÝÀûÀ¸·Î Vector À̹ÌÁöµéÀ» »ç¿ëÇÕ´Ï´Ù.

LEADTOOLSÀÇ Vector Imaging Engine¿¡ °üÇÏ¿©:

  • Vector File Format¿¡´Â DWG, DWF, DXF, EMF, WMF, CGM, DGN, DRW, PLT, Gerber, PCL, PCT, SVG, VWPG, CMX ¹× SHP°¡ Æ÷ÇԵ˴ϴÙ.
  • ·±Å¸ÀÓ ¹× ½Ç½Ã°£À¸·Î ¿ÀºêÁ§Æ® View/Edit ¹× Parameter º¸±â
  • Ưȭ °¡´ÉÇÑ DashµéÀÇ µå·ÎÀ×À» Æ÷ÇÔÇÑ Pen ±â´Éµé ±×¸®°í, End-Caps Styleµé ¹× Line-Join Styleµé Áö¿ø
  • ´ÙÀ½°ú °°Àº ´Ù¾çÇÑ º¤Å¸ ¿ÀºêÁ§Æ®µéÀ» Áö¿ø :
    Arc, Bitmap, Brush, Camera, Circle, Clone, Ellipse, Elliptical Arc, Font, Group, Layer, Line, Pen, Pie, Chord, Poly Draw, Poly Line, Poly Bezier, Raster, Rectangle, Text, Vertex, Spline Curve(Cubic Spline), HpolyBezier Curve(´Ù¸¥ À§»óÀ» °®´Â º¹¼öÀÇ PolyBezier °´Ã¼µéÀ» Æ÷ÇÔÇÏ´Â º¹ÇÕÀûÀÎ °´Ã¼) ¹× Clipping °´Ã¼µé
  • ¿ø°ú Á÷»ç°¢Çü °°Àº ±âÁ¤ÀÇµÈ Hatch À¯´ÏÆ®µé ¶Ç´Â, Ưȭ Hatch À¯´ÏÆ®µéÀ» »ç¿ëÇÑ Hatch Filling, ÅØ½ºÃ³¿Í °°Àº BitmapÀ» °®´Â °´Ã¼¸¦ ä¿ì´Â Pattern Filling, ½ÃÀÛ Ä®¶ó·Î ºÎÅÍ Á¾·á Ä®¶ó±îÁö ÇϳªÀÇ Gradient¸¦ °®´Â °´Ã¼¸¦ ä¿ì´Â Gradient Filling µîÀ» Áö¿ø
  • ¿ÀºêÁ§Æ® Ãß°¡, ÆíÁý ¹× »èÁ¦
  • Àüü À̹ÌÁö ¶Ç´Â ¼±ÅÃµÈ ¿ÀºêÁ§Æ®µéÀ» ÃàÀ» ±âÁØÀ¸·Î ȸÀü, º¯È¯ ¹× È®´ë/Ãà¼Ò (1-1000%)
  • º¹ÀâÇÑ ¿ÀºêÁ§Æ®µéÀ» Primitive À¯ÇüÀ¸·Î º¯È¯
  • ¿ÀºêÁ§Æ®µéÀ» ·¹ÀÌ¾î ¶Ç´Â ±×·ìÀ¸·Î ±×·ìÈ­, ·¹ÀÌ¾î ¶Ç´Â ±×·ì°£¿¡ ¿ÀºêÁ§Æ®¸¦ º¹»ç ¶Ç´Â À̵¿
  • Vector À̹ÌÁö °£¿¡ Àüü ·¹ÀÌ¾î ¹× ±×·ìÀ» Ãß°¡, ÆíÁý, »èÁ¦ ¶Ç´Â º¹»ç
  • ·¹À̾ º¸ÀÌÁö ¾Ê°Ô Çϰųª °¢ ·¹À̾îµéÀ» Àá±Ý (¼öÁ¤ ºÒ°¡)
  • ½ÇÁ¦ °ø°£À» ½ºÅ©¸° °ø°£À¸·Î Point º¯È¯, ¶Ç´Â ¿ªº¯È¯
  • ¿ÀºêÁ§Æ®¸¦ ¼±ÅÃ/¼±ÅÃÇØÁ¦ Çϱâ À§ÇØ Çȼ¿ Á¤È®µµ Hit Å×½ºÆ®¸¦ ¼öÇà
  • Àüü ¿ÀºêÁ§Æ® ¶Ç´Â °³º° ¿ä¼Ò¸¦ ¼±ÅÃÇÏ¿© º¯È¯Çϰí Windows Ŭ¸³º¸µå¿¡(¿¡¼­) º¹»ç
  • Vector À̹ÌÁö¸¦ Windows Metafile ÇÚµé·Î(¿¡¼­) º¯È¯
  • Lighting, Shadow, Camera, Polygon ¸ðµå(Point, Wire-frame, Filled)¿Í °°Àº ¿É¼ÇÀ¸·Î 3D ViewingÀ» »ç¿ë
  • Vector À̹ÌÁö·Î ÀÛ¾÷ÇÒ ¶§ ÇÊ¿äÇÑ ÀÛ¾÷µéÀ» ´Ü¼øÈ­½ÃÄÑÁÖ´Â Common Dialogµé
  • OpenGL, DirectX ¶Ç´Â GDI ¿£ÁøÀ» »ç¿ëÇÏ´Â ÃÖÀûÈ­µÈ µå·ÎÀ×
  • Vector À̹ÌÁö(¶Ç´Â Vector À̹ÌÁöÀÇ ÀϺκÐ)¸¦ ƯÁ¤ Å©±â/ÇØ»óµµÀÇ Raster À̹ÌÁö·Î ·£´õ¸µ ¶Ç´Â ¿À¹ö·¹ÀÌ
  • ¼­·Î ´Ù¸¥ Vector ÆÄÀÏ Æ÷¸ä°£ÀÇ º¯È¯
  • Vector À̹ÌÁöµéÀº LEAD»ç¿¡ ÀÇÇØ Áö¿øµÇ´Â Raster ÆÄÀÏ Æ÷¸äÀ¸·Î º¯È¯ ¹× ÀúÀåµÉ ¼ö ÀÖ½À´Ï´Ù.


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